The original GP circuit for GPL in 16 bit. Includes a low res texture zip to use manually if you want a few  close to track 4 bit textures.to improve frames slightly.
16 bit graphics will test all but the fastest PC's with High Res cars installed at this graphically intense circuit
Should give best performance especially with with Hi Res cars for PC's under 2.5 Gigahertz
Should give best performance especially with with Hi Res cars for PC's under 2.5 Gigahertz
SPECIAL NOTE ON GRAPHICS UPGRADE FOR ADELAIDE GP STREET CIRCUIT 1967

Even though some of these texture changes may LOOK like some near track driving SURFACES have been changed, the difference is ONLY in the way they look, not the physical surface driven on.

For example, some of the old grass verges are now mapped with a transitional dirt to grass texture, but the "grass" DRIVING SURFACE on which the texture is applied has been retained from the original track file.

There is no change to the PHYSICAL driving experience of the original version, to ensure that on line competition is fair for those with either the original or upgraded graphics version.
Since Aug 2002
GHOST GUMS    RACETRACK INFIELD
NEXT TO PIT STRAIGHT  LOOKING SOUTH
ADELAIDE FULL GP CIRCUIT [1985 - 1995] SET IN 1967
ADELAIDE  GP CIRCUIT 
FULL 4 BIT GRAPHICS CONVERSION
DOWNLOAD
DOWNLOAD
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ADELAIDE 2002 SPRINT CIRCUIT 16 bit
ADELAIDE 2002 SPRINT CIRCUIT
FULL 4 BIT GRAPHICS CONVERSION
ADELAIDE DOWNLOADS
DISCLAIMER: The Author takes no responsibility, either express or implied, for the use of these files.These are not Papyrus products..
Downloads hosted by SPEEDGEEZERS
up to 2010.. Thanks

Now kindly continued by Bill at the GPLPS
NEW    February 2004
NEW    February 2004
4 Bit Tree Fix For New 4 Bit Versions both Adelaide Tracks   Fixes some transparency corruption Infield Gum Trees
ONLY REQUIRED IF YOU DOWLOADED IN FEBRUARY
Main Zips updated to include this fix 1 March 2004


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